Students will learn the basic steps of the design cycle and apply them to a variety of design projects.
Syllabus
- Introduction & Norms
- The Design Cycle
- Reverse Engineering - backpacks
- Intro Project - chairs
- Design Project 1 - hands-on manipulatives - something you use - materials, form, & function
- Design Project 2 - story - something to convey information - sequencing & visual design
- Final Project - board game design
- Intro to Game Play
- Story, Sequence, & Audience
- Game Play & Rules
- Visual Design - board, cards
- Playing Pieces
Learning Targets
By the end of the semester,
- I can name and explain the steps in the creative design cycle.
- I can use the design cycle to describe a human-made object, including the need, audience, features, and intention.
- I can use the design cycle to create a finished product, and explain the different features, their intention, and the thought processes that went into the final design.